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Sound plays an important role in the movies we watch, the games we play and the objects we use. Yet, it is rarely perceived as such by the audience.
The following selection of articles, talks and and research projects presents some of the behind-the-scene work and how we approach pacing, identity, focus, style and even vocabulary.
We are happy to discuss with you our little findings on sound and how the public experiences it.
Past lectures and workshops
- INSA Hdf - DREAM, Valenciennes, France
- Ecole supérieure des Arts, Mons, Belgium
- Utrecht School of the Arts, Utrecht, Netherlands
- Ircam, Paris, France
- IHM 2022, Namur, Belgium
- Biennale Le Mans Sonore, Le Mans, France
- Cologne Game Lab, Koln, Germany
- Ecole supérieure d'art et de design, Le Mans, France
- Université Gustave Eiffel, Paris-Marne la Vallée, France

DICTIONARY
since 2017
The Listener's Lexicon
writer, designer
ARTICLE
march.2023
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