top of page

Sound plays an important role in the movies we watch, the games we play and the objects we use. Yet, it is rarely perceived as such by the audience.
The following selection of articles, talks and and research projects presents some of the behind-the-scene work and how we approach pacing, identity, focus, style and even vocabulary.

We are happy to discuss with you our little findings on sound and how the public experiences it.

Past lectures and workshops
- INSA Hdf - DREAM, Valenciennes, France
- Ecole supérieure des Arts, Mons, Belgium
- Utrecht School of the Arts, Utrecht, Netherlands
- Ircam, Paris, France
- IHM 2022, Namur, Belgium
- Biennale Le Mans Sonore, Le Mans, France
- Cologne Game Lab, Koln, Germany
- Ecole supérieure d'art et de design, Le Mans, France
- Université Gustave Eiffel, Paris-Marne la Vallée, France

The Listener's Lexicon - sound dictionary

DICTIONARY

since 2017

The Listener's Lexicon

writer, designer

Blanc video game artwork

ARTICLE

march.2023

The Sound of Blanc

Steam Blog

writer

Puzzling Places - Sound Design interview

DEV CHAT

march.2026

The sound and music of Puzzling Places

RealitiesIO

Audiokinetic Wwise article

ARTICLE

may 2019

12 Days of Interactive Foley Design

Random Access Character

writer

Ircam game sound design talk

TALK [fr]

march.2023

Game Audio : Puzzling Places and Blanc

IRCAM - Centre Pompidou

speaker

Audiokinetic Wwise article

ARTICLE

oct.2017

Using Wwise for Theater

Le Léthé

writer

Address

Plaine Images

21 Rue Edgar Quinet,

59200 Tourcoing, France

Contact

Opening hours

Mon. - Fri.

9:30 am - 6pm (Paris time)

© 2026 - Bande Sonore, Eurl. All rights reserved.

bottom of page